Friday, September 21, 2007

Plant Tycoon... It's Alice Greenfingers on Steroids


It may appear that crow may be on my plate much more often than anticipated. Just when I write off all time management games as mundane and overdone, offerings like Magic Shop and Plant Tycoon emerge from the many daily launchings in the casual game marketplace. As I just ate crow in the review below, I might as well just grab a second helping.

This is not your daddy’s Alice Greenfingers. This is not your plant a seed, water it, harvest it and take it to market time management game. Nay, this is beyond Thunderdome! Think of this game as Alice Greenfingers on steroids.

In this game you need a plan. Without a plan, your toast. Without a plan you will never cross pollinate and produce the exotic hybrids that are possible. And as in all time management games, this one is true to its roots and time is indeed a factor. Fortunately, there are three time settings and a stop time setting. Without this feature, your plants will wither and die before you know what hit you. Initially you will set the time at fast so you have some immediate gratification while watching your plants grow. But you will soon learn that you have overextended yourself as your plots start to resemble Death Valley.

You will just not believe the detail in this game. There are so many varied tasks that aid you in your quest for the perfect plants. From enriching the soil to catching bugs, there is just never enough time in the day. While I enjoyed Alice Greenfingers for the first two hours, that is just a primer for this game. This one will take you days to experience the full potential hidden within.


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